For starters, I would say that this is a rather atypical freeing sg room, and for the right reasons. It has several cool moments and fun hands on tasks in addition to logical puzzles, and wraps everything up nicely with a rather cohesive storyline that I liked. Most other freeing rooms have storylines or descriptors that are essentially there for display; this room actually makes creative use of the story to provide a well-rounded experience.
The puzzles are logical and there is a decent mix of them. Most importantly, they are well integrated into the setting and largely connected to the story. There is quite a hefty chunk of reading to be done, but you shouldn’t skip over it as it would be crucial towards developing the storyline and your overall experience in the room. However, there is an annoying flaw with one of the props. That actually resulted in us completely skipping a lock and that did absolutely nothing to hamper our progress (more on that later). Other than that, there were a decent number of puzzles to engage your team for the most part of the hour (unlike a number of their newer rooms) so that was certainly appreciated. Do note that people who can read Chinese, or at least recognise Chinese characters might have an easier time.
As this room is set in the Singapore of the old days, there isn’t much in the way of technology or automation, but freeing does what it does well to include many fun hands on puzzle solving aspects. The physical tasks as well as the nature of the room setup might (and I believe have already) unintentionally encourage teams to be more creative than they should to achieve certain desired outcomes. This might not necessarily be bad (since it’s sort of part of the escape process) but as mentioned above we completely skipped over a locked box due to this. The ending is also really cool.
Yes, this is a room that I enjoyed as it was creative, logical and cohesive, in addition to the couple of cool surprises which you must experience, especially if you’re a seasoned escape room player. It is good for 2-3 players and is on the tougher end of freeing’s rooms.
Overall enjoyment: 8.5/10